Archiviz

Here is my latest work in blender. It’s taken longer than it probably should, but I took a few diversions to study GI probes in Eevee, and light baking. I ended up just rendering with cycles, however I found much better results using the branched path tracer.

Condo kitchen cycles

I found a few resources to help with the lighting, which I think helped me out a lot. It turns out cycles lights are physically based. I never knew what the values meant before. Sun lamps and environment maps are measured in Watts/square meter, and according to one site, the sun should be set around 441, with the environment map at around 27. That corresponds to real light measurements. Initially I thought it was too high, but after tweaking the exposure, I think it turned out really good.

first render

This was my first render, and the lighting doesn’t feel right to me. This was before I set the environment lighting to correct values, and the interior lights are too white. To fix them, I used the blackbody node for color, set to around 4100K. They also use some IES light textures to make them light more like real light bulbs.

This is an old render, from December 2018. It was my second attempt at an archiviz render.

Here is version 3, made shortly after version 2. I think there is a lot of progress from these to the latest render, even though the newest one doesn’t yet have any of the extra items like stools, coffee maker etc.

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